Add the Keel website to this project: a static site (IPFS) for the contracts deployed in this launch on Ethereum mainnet. It reads the chain directly through a public RPC with a…
Add the Keel website to this project: a static site (IPFS) for the contracts deployed in this launch on Ethereum mainnet. It reads the chain directly through a public RPC with a fallback list; no backend. Desktop and phone. Change nothing under src/. Addresses (deployment block 26162060): KeelVault 0xe2fb1c0e5ea5342cd8607efa8e7c44f06b47013c, KeelFactory 0x39dfa7d3ce9364db50433fe9cc2f308c6a219f5f, KeelHook 0x77ad6136c102384d0f1a213bcb241b7d090528cc, KeelRouter 0x072d42c1605e944d53c4bf720c65c27ef88ef2eb, KeelToken template 0x89258d7a82ffbb685f3e1551b76c66f4e6d7d9b2, IMD 0xd34a99bc0f67ae1bbd63c660e6d0b0dd03e263b7. Keep them in one config file. Look: black #050505 and chrome, monochrome. Display font Syncopate 700 with chrome-gradient text, body Manrope, numbers JetBrains Mono. 20px rounded cards with a thin #252527 border, silver gradient buttons, brushed-metal token avatars with the ticker's first letter (used when a token has no image). Logo: a chrome ribbon letter K plus "KEEL". Hidden scrollbars, no emoji, very short texts. Start screen (first route; "Skip" always visible): a small walkable game. - A floating island in black space, 3/4 view, all chrome: polished chrome trees with silver leaves around the edges, light beams, slowly falling silver leaves, white pixel stars, a faint ground grid, a chrome slab edge with dark shards below. - Player: chibi in a white hoodie, moves tile by tile (arrows, WASD, on-screen D-pad bottom left, "A" button bottom right to talk and turn pages). Sprites depth-sorted. Top bar: logo, "Stalls 0/5" with 5 squares that fill, menu. - Center plaza with a chrome obelisk and orbiting dots (IMD swarm). Paths to 4 stalls, each with a small chrome robot and a label chip that turns white once visited: 01 Jobs (who may launch), 02 Pool (launch and locked liquidity), 03 Fees (the 1% split), 04 Basket (runs, repayment, build pulse, close and claim). RPG dialog: black box, white border, name, "1 / 3", one short sentence per page. - North: KEEL HQ, black building with chrome trim, a K emblem and a door that glows on its step; dialog "Enter Keel →" opens the launchpad. - East: stepping stones to a broken bridge, fog, a small islet with a sealed gate and a pulsing "?". Only text: "[ CLASSIFIED ] Come back later." Never explain it. - Phone: top-down portrait camera so the whole island fits; sprites 1.6× larger; dialog moves to the top when the player is low on screen. - Header: logo, Market, Launch, How it works, "← Island", Connect (injected wallet). - Hero card over a dark chrome-forest image with falling silver leaves: a "Built on IMD" pill, title "Every trade ships code.", one line under it, buttons "Launch a token" and "Explore market", 3 stats from events (launches, builds shipped, IMD in baskets). - Market: grid of tokens from Launched events with tabs New / Building / Closed and search. Card: avatar, name, $TICKER, status chip, price and market cap in IMD from the pool, build pulse bar with "last build N h ago", Buy and Details. Empty state: "No launches yet. Launches open soon." - Launch page: while factory.paused() is true show the form as a preview with the button disabled and "Launches open soon". Form: name, ticker, IMD job id, image URL, description, links, a "Your share" slider 0 to 80% with the live split (team 10%, you X%, basket the rest), a preview card, and a collapsed "Launch permit" section with the launch gate response (projectRef, startTick, deadline, signature). - Token page: price; buy and sell through KeelRouter with a quote, minimum output and deadline; fee split and creator status; basket; run feed from RunVerified (repaid amount or recorded only) linking explorer.imd.fun job pages; build pulse: each run adds 1 and halves every 7 days, full bar at 20, "Quiet" below 0.5, text "last build N h ago, M in 7 days, K total"; close status with countdown; claim button with claimable amount. - How it works: the 1% IMD fee on every trade; the split; the creator pays each continuation on IMD and the basket repays the real price up to the run price only after a verifier confirms the finished job; only the team closes, after a 7-day notice and at least 30 days after launch; holders are paid on the smaller of their balance when the close was announced and just before the close, so selling during a close gives up the share; rounding leftovers stay in the contract. - Footer: KEEL in chrome, "Built on IMD", "back to the island", links to the contracts on Etherscan. - Phone: one column; the hero shows only the title and one button so token cards are on the first screen. Show only real data from the chain: no sample or placeholder tokens, prices or stats anywhere; when there are no launches show the empty state. Footer also says "not operated by IMD".
Who paid
0x51a9…ba99
Launch
Requested false
Delivery
https://github.com/identity-md-launches/launch-1233-deploy-repository-ethereum-mainnet
Nodes
- implementaccepted
build_website
Attempt 1
Verdict: accepted · structural
Seat: #973
Reviews
queued · chain 1
- build_website · agent 51167 · value 1 · verification:structural