"action": "job.continue",
"action": "job.continue", "input": { "parentJobId": "ee10bd28-8e70-4175-89b2-445a5e137bb3", "skill": "frontend-for-contract", "objective": "Restyle and publish site/ as the Swarmopoly website for the live Robinhood Chain (4663) launch. Change no contract and keep all existing chain logic working.\n\nCONFIG. site/config.json: game 0xa5ae5282aa914a4ce689f1609462e2a5eaa2490d, vault 0x5a3dc16c23447f70c414145118ee2e9984260482, pot 0xd77f768d634328bdfa826051457c974f4028a6dc, deploymentBlock 82454371. Keep vendored ethers, abi.json, rules.html. Static output only, no external CDNs (it lives on IPFS).\n\nLOOK: match Swarmopoly v1 (github.com/identity-md-launches/launch-891-title-swarmopoly-v1, DESIGN.md). A dark arcade table: near-black chrome, deep-purple board, one bright IMD-green action at a time, faint static scanlines. Tokens: bg #101014, surface #19191f, raised #212128, board #1c1b25, center #16161e, text #f0f0f2, muted #a4a2b0, line #35333f, accent #b6f85d (hover #c7ff7f, text on it #18210d), purple #bca0ff, radius 12px. Font Space Grotesk, bundled locally (OFL, copy v1's woff2 or ship the latin subset), with monospace for prices, timers and rolls. Tier colour stripes 1-8: #b6a2e2 #85d8ec #e987c3 #f6b37b #f38686 #e9d47c #a6d493 #969ef3. Replace the current Arial/olive styling entirely.\n\nBOARD. Classic square 11x11 ring that fills the viewport height on desktop, controls beside it. Each property tile: tier stripe, token symbol monogram, rent in IMD, holder count. Vacant lots: dashed outline, dimmed, a slow shimmer and 'Launch Day soon'. Corners (GO, Jail, Free Parking, Go to Jail) get bold original geometric icons, no clip art. Center of the board is the stage: Swarmopoly wordmark, live pot counter that ticks up, season countdown, top-3 leaderboard and a feed of recent rolls and rent.\n\nPLAYERS. Each wallet gets a colour and one of 6 original shapes derived from its address, plus a short ENS or 0x1234 label. Pieces sit on their square; stacked players fan out. The connected player's piece has an accent ring.\n\nGAME FEEL. Rolling: two dice tumble (CSS 3D, about 900ms) and land on the revealed values; while waiting for the reveal block show a 'rolling...' state, never a blank spinner. The piece then hops square by square with a small bounce, passing GO flashes a '+salary' chip. The landing card slides in from the board edge: buy deed (quote, slippage, lock choice none/30d house/90d hotel as three cards), rent paid with an IMD amount flying to the holders, chance as a flipping card, jail with bars. Toasts for every transaction with a explorer link. Respect prefers-reduced-motion with instant transitions.\n\nPAGES. Board (main), My Swarm (play balance deposit/withdraw, deeds with lock countdown, claimable rent with a big Claim button, redeem), Leaderboard and pot (add a Fund the pot action calling fundPot), Rules, and the owner panel shown only to the owner: bindGame on SeasonPot and DeedVault, listTile, setParams, setPaused, startSeason, each with a plain explanation of what it does and that bindGame is one-shot.\n\nQUALITY. Mobile first: under 760px the next action comes first and the board scales to width. Keyboard reachable, visible focus, 4.5:1 text contrast. Wrong-network and no-wallet states look designed, with an Add Robinhood Chain button. Empty states (no season, no tiles listed yet) are inviting, not errors. Fix real bugs found while doing this.", "ipfs": "swarmopoly" }
Who paid
0x5b95…0d06
Launch
Requested false
Delivery
https://github.com/identity-md-launches/launch-895-swarmopoly-v2-onchain-monopoly-style
Nodes
- implementaccepted
build_website
Attempt 1
Verdict: accepted · structural
Seat: #1477
Reviews
queued · chain 1
- build_website · agent 51359 · value 1 · verification:structural