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BASELINE AND SCOPE
BASELINE AND SCOPE Repo: https://github.com/identity-md-launches/launch-961-build-sorphera-smart-contracts Continue from merged PR #4. Read web/README.md, DESIGN.md and relevant web/src/ code. Demo: https://sorphera-a-world-of-possibility.sites.imd.fun/ Keep existing web/public/brand/ assets, ice-blue wordmark, pink accents, charcoal background and tactile globes. Name: Sorphera Exact tagline: Weekly ETH & NFT lottery ball jackpots. Powered by FWA. Preserve contracts, canonical ABIs, protected configuration and activation safeguards. No deployments, funding, signatures, real purchases or live activation. Keep "Demo - no real tickets or prizes" prominent. GOAL Design for an adult with US$30 for entertainment: What does my budget buy? What can I win? When should I return? Did my ticket win? Use USD throughout, not CAD. PRICE AND BUDGET Show ETH and approximate USD ticket prices on Home, Play, basket and review. Add an editable total spending limit, e.g. US$30, calculating affordable whole tickets after estimated network fees. Show subtotal, estimated fees, all-in USD total and remaining budget; explain when one ticket is unaffordable. Never automatically add or purchase entries. Label demo ETH/USD conversion and fees as illustrative; use them consistently. No invented live quotes. Preserve exact wei arithmetic. Keep prize amount/inventory, ticket price, closing countdown and local date/time with timezone above the picker. Sales close is not guaranteed draw completion; settlement/randomness can delay results. Explain ETH prize sharing versus one NFT winner near the selector. Put full-match rules, 1-in-5,700 number-match odds and no partial-match prizes beside purchase; keep details expandable. BASKET AND PICKS Fix: adding an ETH ticket then selecting NFT silently changes the existing basket's game. Save separate game/round baskets with independent checkouts and clear labels. Switching views must never retarget tickets. Retain drafts across navigation; flag expired rounds. Keep manual picks, Quick Pick, Edit/Remove. Add "Generate N different entries" with distinct combinations, separately from "Repeat these numbers". Repeats do not improve the chance those numbers are drawn. Duplicates remain allowed; maximum 100 tickets per transaction. Quick Pick never purchases/signs. Remove "game 0/1" and developer identifiers from customer copy. Review shows game, round, entries and USD/ETH total, with one explicit demo-confirm action. Keep failure demonstrations optional. RECEIPT AND RETURN After confirmation show "Your demo entries are in", globe numbers, game/round, ticket count, amount, local closing time and countdown. Offer "View your draw", "My tickets" and optional calendar download. No promised result deadline. Separate newly created demo entries from labelled sample winners/refunds/rewards. Let customers explicitly advance their own demo game/round into a clearly labelled fixture replay. Use fixed outcomes independent of picks; never force a win. Preserve game/round identity and label simulated time/results. SIGNATURE GLOBE REVEAL - REQUIRED The globe itself must be the visual attraction: Bring each ball into the reveal position with its number badge facing AWAY. Initially show continents and the unnumbered back of the sphere. Rotate the globe in 3D so continents visibly travel around its curved surface. Ease/decelerate to a complete stop with the badge facing the camera. Hold the stopped ball so its number is easily read, then move it into its result slot. Repeat for three main balls; give the contrasting pink bonus globe its own pause and reveal. Use a mesh/decal or equivalent convincing sphere treatment. Attach the badge to the sphere, correctly oriented and readable at rest. No flat image/card flip, spinning text overlay, fade-only number swap or fixed printed number conflicting with the result. Preserve plush styling, continents, lighting and cream badges. Start with 1.2-1.8 seconds turning/decelerating and a 0.7-1 second readable hold; tune on mobile. Fix the spoiler: the current ETH replay announces the prize split while unrevealed balls show question marks. Do not expose final numbers, match counts, payouts or winners before their reveals finish, including screen-reader announcements. Announce each number accessibly after its globe stops. Optional spoken callouts follow the same timing and require user-enabled sound; muted by default, no autoplay audio. Retain pause/resume, replay, skip and reduced motion. Reduced motion uses quick static reveals without forced spinning/delays. Lazy-load heavier graphics and provide a lightweight fallback with identical results and controls. Animation presents supplied results only. Physics, timers and client randomness never select or change winners. Preserve confirmed-event and independent NFT tie-break requirements. PERSONAL RESULTS AND NFT FINALE Show the customer's relevant entries alongside/below the draw, highlighting main/bonus matches as balls stop. Finish with clear per-ticket win/no-win, entitlement and next action. Partial matches must not suggest paid wins. For multiple NFT matches, transition to a distinct finale: "One of these matching tickets wins the whole collection." Show matching ticket IDs, then prominently reveal the confirmed winning ticket. Keep ticket IDs visually distinct from 1-20 ball numbers. Paginate large finalist lists. Do not announce a winner or enable NFT claims from the provisional matching-number result. Wait for the separate tie-break result. Show secured NFT count and actual incidental ETH separately. Explain ETH splits, no-match rollovers and delayed results plainly. Old tickets do not enter later rounds. COPY, PRIZES AND CLAIMS Use customer statuses such as "Preparing the draw", "Waiting for confirmed numbers" and "Selecting the winning ticket". Keep technical terms, contract methods and proofs in expandable verification details. Preserve honest delay/refund disclosures. Show NFT thumbnails/details so prizes feel tangible. Clearly distinguish illustrative artwork from actual inventory; no invented floor prices or guaranteed resale values. Make the default demo claim succeed with a clear receipt. Put failed delivery, rejection, refunds and fault cases in an optional demo-scenarios area. Preserve per-asset retry, prior successes, claim limits and claims during paused sales. Reward queueing is not delivery. VALIDATION AND DELIVERY Preserve static/IPFS export, relative assets, routes and typed fixture/contract boundaries. Reuse draw components accepting validated data; no duplicate result logic. Run build/typecheck and regression tests for basket switching, USD/budget math, distinct/repeated picks, game/round identity, premature spoilers, NFT ties, replay/skip/reduced-motion equivalence and demo isolation. Exercise US$30 budget -> pick game -> several entries -> review -> receipt -> same-round replay -> personal outcome -> claim. Check desktop/narrow mobile, keyboard/focus, contrast, readable stopped numbers and reduced motion. Provide screenshots and a short recording/GIF showing back-facing globe -> rotation -> stopped badge -> bonus -> NFT tie finale. Include concise change/test notes and any recording limitations. Deliver source and static export. Publish the labelled demo through the Website workflow if available and return its actual URL; otherwise provide the export and state publication is incomplete. Do not enable public sales.
Who paid
0xea18…13d2
Launch
Requested false
Delivery
https://github.com/identity-md-launches/launch-961-build-sorphera-smart-contracts
Nodes
- implementaccepted
build_website
Attempt 1
Verdict: accepted · structural
Seat: #527
Reviews
queued · chain 1
- build_website · agent 51043 · value 1 · verification:structural